Skyrim concept art

Games as an Experience

Defining the Gaming Experience: Why Half-Life and Skyrim Stand Apart Have you ever played a game and thought, “There’s just nothing quite like this”? This article dives into that elusive feeling, defining games as an experience and exploring how this concept can enrich game theory and criticism. It’s heady stuff, but let’s break it down with examples like Half-Life and Skyrim to make it clear. Gamers often sense when a game transcends categories like genre, story, or platform. Take Skyrim—despite being a solid but average open-world RPG, it’s etched into memory unlike countless similar titles. And no, it’s not just because Skyrim keeps getting re-released (sorry, no Toaster Edition in 2024). So, what separates the Skyrims of the world from the repetitive churn of, say, Call of Duty? The answer lies in the distinction between games that are an experience and those that merely have experiences. ...

December 21, 2021 · 4 min · Cameron Chaney